Chronicles of Darkness
"Shades of gray are all that I find
When I come to the enemy line.
Black and white was so easy for me
But shades of Grey are the colors I see."
-- Billy Joel, "Shades of Grey" from River of Dreams
When creating a system where various supernaturals can interact without causing havoc and much new rule-making, it is odd that the very design of the individual system makes it harder for them to do so.
With the Classic World of Darkness they did a decent job of making the world seem big and diverse, with the option of having different supernaturals interact (with potentially beneficial or disastrous effects) but the systems did not support it, having tweaked versions of the base system in each book and special mechanics for each game line.
The New World of Darkness (now Chronicles of Darkness) would seem to have done exactly the opposite, creating a unified system where crossover is nearly seamless but the different types of supernatural creatures that simply shouldn't interact except by accident, and in some cases, cannot coexist (Promethean being the biggest issue here). I will be introducing some ideas and minor system changes that can be used to modify this without removing the flavor of the game much.
The Esteemed Guild of Butlers
The Guild exits in an unknown location and are sent to assist those who have the possibility of challenging Fate, with the aim of helping to direct and assist them.
“I was sent by the agency, sir. I was given to understand that you require a valet.”
– Reginald Jeeves, “Jeeves & Wooster”
The Butler's Guild is mechanically treated as a collection of merits and minor supernatural templates. Depending on what the Storyteller wishes to do, some of the merits can be purchased by supernaturals. How membership is determined is unknown, but only those deemed worthy are offered training in The Butler's Guild. If they accept, they join the ranks of an elite group who are said to be unflappable in even the most unusual circumstances. Everyone who needs to save the world from time to time needs a Butler at their back. Members of The Guild excel at anticipating the needs of the Household, often seeming prescient in their response to threats and danger.
World of Darkness: Innocents
This is one of the best World of Darkness books I have ever seen! Playing children as the core group of characters. Children who can and do see the world for what it is, with all of it's dark elements, monsters and other horrors.
Children who cannot talk to their parents or other adults about these things because they are obviously "figments of their imagination", "silly imaginings" and other similar sentiments. Adults have obviously stopped believing, allowing science and rationalization to neuter their world view so that they can live a little easier while dealing with the true horrors: bills, work, etc.
Children and Teenagers Features
Below are rules for converting from children to teenagers to adults and a merit based on Sanctum (Mage), Hollow (Changeling), Safehouse (Hunter), Haunt (Geist), etc. but on a smaller scale.
World of Darkness: Changing Breeds
Many people will agree that this book had problems with balance, and I wholly agree so I took a crack at balancing the breeds/species and in some cases the Favors and Aspects.
Soon to have information on new changing breeds of my own creation:
Bastet - Qualm'a ni & Klandagi
- Split the Qualm'a ni (an awkward mashup of the cWoD's Qualmi and Pumonca) into the:
- Qualm'a ni (Riddlers of the Road; lynx, bobcat)
- Klandagi (Lords of the Forest; cougar/mountain lion)
Were-Weasels: Little Monsters
- Created a variant on the Ahuizotl (were-mustelids; weasels, otters, badgers, skunks, etc.) I created for use with Werewolf: The Apocalypse into the Little Monsters and, they are now separate groups:
- Ahuizotl (The River Wolves; giant otters)
- Carcajou (Stoking the Fires; wolverines, grisons, honey badgers/ratels, tayras)
- Kamaitchi (Phantom Teeth; weasels, ferrets, polecats, ermine, sable, zorilla)
- Moroun'gou (Curiousity Brought the Otter Back; otters, minks)
- Seganku (Confidence in Spades; skunks)
- Tasku (Compact Courage; badgers)
I have new favors and aspects based on all of the groups above.