Attribute Requirements: I.Q. 10. A high P.P. is preferred too, but not required.
Races Allowed:Human, Zentraedi, Tiresian (same stats as human), Carbonaran, Spherisian, Praxian, Garudan and Perytonian.
S.D.C. (Human only): 30
O.C.C. Skills:
Medical Doctor (+20%)
Paramedic (+20%)
Biology (+30%)
Pathology (+30%)
Chemistry (+20%)
Mathematics: Basic (+15%)
Mathematics: Advanced (+10%)
Language (choose one; +20%)
Pilot Skill (choose one; non-mecha only)
Hand to Hand: Basic*
Body Building
W.P. Knife
W.P. (one modern weapon proficiency)
* Hand to Hand: Basic can be upgraded to Hand to Hand: Expert at the cost of ONE skill selection or Hand to Hand: Martial Arts at the cost of TWO skill selections.
Other Skills:
Select 16 other skills. Plus two additional skills at level three and six, one each at levels eight, ten, and thirteen. All new skills start at level one proficiency.
Communications: Any
Domestic: Any
Electrical: Basic Electronics and Electrical Engineer only (+5%)
Espionage: Land Navigation, Tracking and Wilderness Survival only
Mechanical: Basic Mechanics, Computer Repair and Automotive Mechanics only
Medical: Any (+15%)
Physical: Any
Pilot Skills: Any except mecha
Pilot Related: Any except Weapon Systems
Rogue Skills: Prowl only
Science: Any (+10%)
Technical: Any except Demolitions and Demolitions: Disposal
W.P.: Any except Gallant H-90 and Cyclone Weapon Systems
Wilderness: Any
Standard Equipment: First Aid and Paramedic equipment and supplies. A surgeon's tools.