Mospeada Robotech II The Sentinels

Hand to Hand: Praxian

by Otterpooka
designed primarily for ROBOTECH II: The SENTINELS

(Note: Requires Ninjas and Superspies)

Cost: Two additional slots after Hand to Hand: Martial Arts for non-Praxians.

Entrance Requirements: Gender Requirement: Female (assumed to be non-praxian). Minimum Attributes are P.P.: 12, P.E.: 10, and P.S. 10.

Praxian combat is quick and efficient, favoring quick and low-risk maneuvers. Strikes are at short to medium range. A good balance of hand and foot attacks are the basis of this form. This art is only taught to females of any race. The sole exception to this is a person whom a Praxian has accepted responsibility for, as that Praxian is responsible for the other's well being and ability to defend themselves.

Training must be from a Praxian of 4th level or higher. This training may be sought on Haydon IV (the new home of the Praxians) or anywhere they can be found liberating other races from the Invid.

Costume: Praxian armor specifically designed for the individual is preferred though any light, non-restrictive armor will work.

Stance: Body slightly crouched with knees bent and feet a little more than shoulder-width apart. Hands are held loosely open and between shoulder and chest height.

CHARACTER BONUSES:

Add 10 to CHI

Note: Praxians are assumed to have this Art, therefore these bonuses are already counted in except for Chi.

Add 2 to P.S.

Add 2 to P.P.

Add 2d6 to S.D.C.

COMBAT BONUSES:

Attacks per Melee: 2

Escape Moves: Roll With Punch/Fall/Impact, Maintain Balance.

Basic Defense Moves: Dodge, Parry, Automatic Parry

Advanced Defense Moves: Combination Parry/Attack, Automatic Roll, Breakfall.

Hand Attacks: Strike (Punch), Knife Hand, Power Punch, Backhand, Palm Strike.

Basic Foot Attacks: Kick Attack, Tripping/Leg Hooks, Snap Kick, Backward Sweep.

Jumping Foot Attacks: Flying Jump Kick.

Special Attacks: Death Blow, Combination Strike/Parry, Combination Grab/Kick, Knee, Elbow, Forearm.

Holds/Locks: Combination Hand Hold/Strike (SPECIAL! A two-hand Strike where one hand grabs the victim's hand and the other hand strikes. Requires two successful rolls. No Parries or Dodges for the melee round. Bonus is +3 to damage with the hand strike. If successful, the opponent is not able to Dodge or Parry for the rest of the melee.).

Weapon Katas: W.P. Polearm, W.P. Knife, W.P. Shield, W.P. Sword, W.P.Sword/Shield -- Paired

Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Rear.

HORESBACK COMBAT BONUSES: (Requires the Skill: Horsemanship)

Escape Moves: Roll With Punch/Fall/Impact, Maintain Balance.

Basic Defense Moves: Parry.

Advanced Defense Moves: Combination Parry/Attack, Breakfall.

Hand Attacks: Strike (Punch), Backhand.

Basic Foot Attacks: Kick Attack.

Jumping Foot Attacks: None.

Special Attacks: Death Blow, Combination Strike/Parry, Knee.

Holds/Locks: None.

Weapon Katas: W.P. Polearm, W.P. Knife, W.P. Shield, W.P. Sword, W.P.Sword/Shield -- Paired

Modifiers to Attacks: Knock-Out/Stun, Critical Strike, Critical Strike from Rear.

SKILLS INCLUDED IN TRAINING:

Martial Art Powers: Select one (1) Power from among Body Hardening or Martial Art Techniques. Special Katas (weapon katas are allowed) are available to choose from starting at 5th Level. If desired, any Power can be traded for any 2 Skills from Domestic, Espionage, Medical, Rogue, or Wilderness Skills with limitations and bonuses as per the Other Skills listing for the Praxian Warrior O.C.C.

Languages: None.

Physical: Gymnastics

Other: Horsemanship

Philosophical Training: Praxian

LEVEL ADVANCEMENT BONUSES:

1st +2 to Roll with Punch/Fall/Impact, +1 to Strike.

2nd +1 Maintain Balance, +1 to Damage

3rd +1 Attack per Melee, +1 to Parry/Dodge

4th Critical Strike on a natural 18 or better, +1 to Strike

5th +1 Maintain Balance, +1 to Damage, Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Katas

6th +1 Attack per Melee, +1 to Parry/Dodge

7th Knock-Out/Stun on natural 18 or better, +1 to Strike

8th +1 to Damage, +2 to Roll with Punch/Fall/Impact

9th Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Katas

10th +1 Attack per Melee, +1 to Parry/Dodge

11th +1 Maintain Balance, Double Existing Chi

12th +2 to Roll with Punch/Fall/Impact, +1 to Damage

13th Death Blow on natural 20, +1 to Parry/Dodge

14th Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Katas

15th +1 Attack per Melee, +1 to Damage

Why Study Praxian Combat?

Praxian Combat is a no frills, well-balanced art that stresses defeating your enemy so they can't do damage to you. Training in Martial Art Powers is restricted to concentrate on physical improvement and face-to-face combat. If you seek a Martial Art that is decisive and versatile with a few weapon katas and the ability to keep fighting while on horseback, this is the Art for you.